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The work area is the technical name for the gray area surrounding the stage, al- though many Flashionados call it the backstage. This work area serves as a prep zone where you can place graphic elements before you move them to the stage, and as a temporary holding pen for elements you want to move off the stage briefly as you reposition things.
If you decide you need to rearrange these elements, you can temporarily drag one of the circles off the stage. The Timeline When you go to the theater, the stage changes over time—actors come and go, songs are sung, scenery changes, and the lights shine and fade. Flash animations or movies are organized into chunks of time called frames. Each little box in the timeline represents a frame or a point in time. You use the playhead, shown in Figure , to select a specific frame.
So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time. Figure The playhead is a red box that appears in the timeline; here the playhead is set to Frame You can drag the playhead to any point in the timeline to select a single frame. Playhead Keyframes The timeline is laid out from left to right, starting with Frame 1. Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them.
Most simple animations play from Frame 1 through to the end of the movie, but Flash gives you ways to start and stop the animation and control how fast it runs—that is, how many frames per second fps are displayed. Using some ActionScript magic, you can control the order in which the frames are displayed.
Panels and Toolbars If you followed the little exercise on page 20, you know you can put panels and toolbars almost anywhere onscreen. However, if you use the Essentials workspace, you start off with a few frequently used panels and toolbars docked neatly on the right side of the program window. Flash has toolbars, panels, palettes, and windows. Sometimes collapsed panels look like toolbars and open up when clicked—like the frequently used Tools panel. Panels are great, but they take up precious real estate.
As you work, you can hide certain tools to get a better view of your artwork. You can always get them back by choosing their names from the Window menu. Just click and drag the tab or top of the panel to a new location. Panels can float anywhere on your monitor, or dock on an edge of the Flash program window as in the Essentials workspace. For more details on docking and floating, see the box on page Click the double-triangle button at the top of a panel to expand or collapse it. Expanded panels take up more real estate, but they also give you more details and often have word labels for the tools and settings.
Use the Window menu to show and hide individual panels. Checkmarks appear next to the panels that are shown. On the Mac, click the X in the upper-left corner. The F4 key works like a toggle, hiding or showing all the panels and toolbars. Use it when you want to quickly reduce screen clutter and focus on your artwork. Click and drag the name on a tab to separate it from a group of tabbed panels.
To add a tab to a group, just drag it into place. Up to Speed Docked vs. Floating A docked toolbar or panel appears attached to some part of Figure , especially as you begin to move the panel. Whether you want to display toolbars and panels as docked or 2.
Drag the panel away from the edge of the workspace floating is a matter of personal choice. If you constantly need window and release the mouse button. Flash displays to click something on a toolbar—which means it needs to be the panel where you dropped it.
You can reposition it in full view at all times—docked works best. But if you usually anywhere you like simply by dragging it again. You see a line or a shadow when To turn a docked panel into a floating panel: the panel is ready to dock. When you let go, Flash docks the 1.
If, later on, you hide the Toolbars toolbar—or exit Flash and run it again—your toolbars appear exactly as you left them. Every- thing else is a panel, even if it looks suspiciously like a toolbar. Figure shows all three toolbars. The Main toolbar gives you one-click basic operations, like opening an existing Flash file, creating a new file, and cutting and pasting sections of your drawing.
With Flash Professional CS6, the Controller is a little obsolete, because now the same buttons appear below the timeline. Using the options here, you can change your view of the stage, zoom- ing in and out, as well as edit scenes named groups of frames and symbols reusable drawings. Tools Panel The Tools panel is unique. In the Essentials workspace, the Tools panel appears along the right side of the Flash program window. There are no text labels, just a series of icons.
However, if you need a hint, just hold your mouse over one of the tools, and a tooltip shows the name of the tool. Most animations start with a single drawing. And to draw something in Flash, you need drawing tools: pens, pencils, brushes, colors, erasers, and so on. Chapter 2 shows you how to use these tools to create a simple drawing; this section gives you a quick overview of the six sections of the Tools panel, each of which focuses on a slightly different kind of drawing tool or optional feature.
For example, you might use the Pen tool to start a sketch, the Paint Bucket or Ink Bottle to apply color, and the Eraser to clean up mistakes. Figure The Tools panel groups tools by different drawing chores. Selection and Transform tools are at the top, followed by Drawing tools. Next are the IK Bones tool and the Color tools. The View tools are Selection tools for zooming and panning.
The Color tools include two swatches, one for strokes and one for fills. If you like, you can drag the docked Tools panel away from the edge of the workspace and turn it into a floating panel. In either of these situations, you can use the tools Flash displays in the View section of the Tools panel to zoom in, zoom out, and pan around the stage. Each dot is a pixel. You can use these tools to choose a color from the Color palette before you click one of the drawing icons to begin drawing or afterward to change the colors, as discussed in Chapter 2.
Flash applies that color to the stage as you draw. For example, when you select the Zoom tool from the View section of the Tools panel, the Options section displays an Enlarge icon and a Reduce icon that you can use to change the way the Zoom tool works Figure Figure On the Tools panel, when you click each tool, the Options section shows you buttons that let you modify that particular tool.
Zoom in option Zoom out option Properties Panel In many ways, the Properties panel is Command Central as you work with your animation, because it gathers all the pertinent details for the objects you work with and displays them in one place. Select an object, and the Properties panel displays all of its properties and settings. The Properties panel usually appears when you open a new document.
For example, if you select a text field, the Properties panel lists the typeface, font size, and text color.
Here, because a text field is selected, the Properties panel gives you options you can use to change the typeface, font size, font color, and Subpanel open paragraph settings. Click the triangular expand and collapse buttons to show and hide details in the Properties panel. Fortunately, the various panels and tools work consistently. For example, many objects have settings that determine their onscreen positions and define their width and height dimensions.
These common settings usually appear at the top of the Properties panel, and you set them the same way for most kinds of objects. Library Panel The Library panel Figure is a place to store objects you want to use more than once. This trick saves time and ensures consistency to boot. When you click this button, a menu of options appears—different options for each panel. For example, the Color Swatch panel lets you add and delete color swatches.
Figure Storing simple images as reusable symbols in the Library panel does more than just save you time: It saves you file size, too. Using the Library panel you see here, you can preview symbols, add them to the stage, and easily add symbols you created in one Flash document to another.
For now, Table gives a thumbnail description and notes the page where the panel is described in detail. See page 91 for more. Motion Editor none A powerful tool used to create and control animation effects. See page for more. See page 60 for more. Even the stage has properties, like width, height, and background color. See page 29 for more.
Common none When you want to share buttons, classes, or Libraries sounds among several different Flash docu- ments, use the common libraries. See the tip on page for more. Motion Presets none Serves up dozens of predesigned animations. Mac: Option-F9 The Actions panel provides a window for code, a reference tool for the programming language, and a visual display for the object- oriented nature of the code. Specific bits of code perform timeline tricks, load or unload graphics, handle audio- visual tasks, and program buttons.
See the box on page for more. Messages explain the location of an error and provide hints as to what went wrong. Debug Panels none Additional panels to help you find errors in your ActionScript programs. The display uses a tree struc- ture to show the relationship of the elements. The Output panel is used to display text messages at certain points as a program runs. See page 78 for more. The Info panel also keeps track of the cursor location and the color immediately under the cursor.
You can create your own swatches for colors you want to reuse. You can even use the Transform panel to reposition or rotate objects in 3-D space. Earlier versions of Flash used the Component Inspector. See the box on page Flash keeps track of every little thing you do to a file, starting with the time you created it or the last time you opened it.
You can also use this panel to save a series of commands you want to reuse later. Using the Strings panel, you can create and manage multi-language versions of the text. But there is help. Other Missing CD files for this book are named the same way. You can download all the exercise files in a single ZIP file or you can grab them chapter by chapter. The Missing CD also includes links to all the web-based resources mentioned in this book. When the Open dialog box appears, navigate to the file you just downloaded, and then click Open.
When you open a document, the Welcome screen disappears. Flash shows you the animation on the stage, surrounded by the usual timeline, toolbars, and panels. Figure After you open the exer- cise in Flash, your screen should look like this. At the bottom, the timeline shows two layers—one named background and the other, wheel. The stage shows surprise, surprise a background and a wheel. To the right, the Properties panel displays the properties for the document.
As shown in Figure , it shows the Property settings for objects. Initially, it shows the properties for the Flash document itself. Click another object, such as the wheel, and you see its properties. Why are properties so important? They give you an extremely accurate description of objects. If you need to precisely define a color or the dimensions of an object, the Properties panel is the tool to use.
It not only reports the details, but it also gives you the tools to make changes, as shown in this little exercise: 1. At the top of the Tools panel, click the Selection tool solid arrow. As an alternative, press V, the keyboard shortcut for the Selection tool. Click the white part of the stage. The Properties panel shows the properties for your Flash document. Figure Left: When you first open a document, the Properties panel shows property settings for the document.
Right: Select the wheel in the document, and you see its properties. Click the triangle buttons to expand and collapse the subpanels.
Subpanel open Subpanel closed 3. Click the triangle button to open the Properties subpanel. The button works like a toggle to open and close the subpanel. Click the white rectangle next to Stage. A panel opens with color swatches. Click a color swatch—any color will do.
Click the wheel. Information about the wheel fills the Properties panel. The wheel is a special type of object called a Movie Clip symbol. For more details on locking layers, see page But you can resize the stage at any time. With the Selection tool, click on a blank area of the stage to make sure nothing on the stage is selected. In the Properties panel, open the Properties subpanel, and then click the Edit button. The Document Settings window appears, as shown in Figure At the top of the window are boxes labeled Dimensions.
Figure The Document Settings dialog box puts several related settings in one place. Test Drive You can change both the width and the height. Undo works like it does in most programs, undoing your last action, and you can press it multiple times to work your way back through your recent actions.
The stage resizes according to your instructions. Zoom In and Out When your Flash project gets big or complicated, you may want to focus on just a portion of the stage.
In the Tools panel, click the Zoom tool, which looks like a magnifying glass Figure Click any spot you want to zoom in on, and you get a closer view. As an alternative, you can click and drag over an area to zoom in with more precision. Download Specs. TechSpot is supported by its audience. Learn about our downloads and why you can trust us. Last updated:. May 8, User rating:. More about Toolkit for CreateJS Sprite sheet generation Export symbols and animation sequences to quickly generate sprite sheets that help improve the gaming experience, workflow, and performance.
Adobe AIR mobile simulation Simulate common mobile application interactions like screen orientation, touch gestures, and accelerometer to help speed up testing. Stage 3D targeting Turbocharge rendering performance by using direct mode to leverage the open source Starling Framework for hardware-accelerated 2D content. Search Downloads.
Visual Studio Code. NET Framework.
Adobe flash professional cs6 manual pdf free.Adobe Flash Professional CS6
Figure shows you what the File menu looks like. Most of the time, you see the same menus at the top of the screen, but oc- casionally they change.
For example, when you use the Debugger to troubleshoot ActionScript programs, Flash hides some of the menus not related to debugging. For a quick reference to all the menu options, see Appendix B. The Stage As the name implies, the stage is usually the center of attention. The stage is also your playback arena; when you run a com- pleted animation—to see if it needs tweaking—the animation appears on the stage. Stage Work area backstage Figure The stage is where you draw the pictures that will eventually become your animation.
Here a text box is being dragged from the work area back to center stage. The work area is the technical name for the gray area surrounding the stage, al- though many Flashionados call it the backstage.
This work area serves as a prep zone where you can place graphic elements before you move them to the stage, and as a temporary holding pen for elements you want to move off the stage briefly as you reposition things. If you decide you need to rearrange these elements, you can temporarily drag one of the circles off the stage.
The Timeline When you go to the theater, the stage changes over time—actors come and go, songs are sung, scenery changes, and the lights shine and fade. Flash animations or movies are organized into chunks of time called frames. Each little box in the timeline represents a frame or a point in time. You use the playhead, shown in Figure , to select a specific frame. So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time.
Figure The playhead is a red box that appears in the timeline; here the playhead is set to Frame You can drag the playhead to any point in the timeline to select a single frame. Playhead Keyframes The timeline is laid out from left to right, starting with Frame 1.
Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them. Most simple animations play from Frame 1 through to the end of the movie, but Flash gives you ways to start and stop the animation and control how fast it runs—that is, how many frames per second fps are displayed.
Using some ActionScript magic, you can control the order in which the frames are displayed. Panels and Toolbars If you followed the little exercise on page 20, you know you can put panels and toolbars almost anywhere onscreen. However, if you use the Essentials workspace, you start off with a few frequently used panels and toolbars docked neatly on the right side of the program window.
Flash has toolbars, panels, palettes, and windows. Sometimes collapsed panels look like toolbars and open up when clicked—like the frequently used Tools panel. Panels are great, but they take up precious real estate. As you work, you can hide certain tools to get a better view of your artwork.
You can always get them back by choosing their names from the Window menu. Just click and drag the tab or top of the panel to a new location. Panels can float anywhere on your monitor, or dock on an edge of the Flash program window as in the Essentials workspace. For more details on docking and floating, see the box on page Click the double-triangle button at the top of a panel to expand or collapse it. Expanded panels take up more real estate, but they also give you more details and often have word labels for the tools and settings.
Use the Window menu to show and hide individual panels. Checkmarks appear next to the panels that are shown.
On the Mac, click the X in the upper-left corner. The F4 key works like a toggle, hiding or showing all the panels and toolbars. Use it when you want to quickly reduce screen clutter and focus on your artwork. Click and drag the name on a tab to separate it from a group of tabbed panels. To add a tab to a group, just drag it into place. Up to Speed Docked vs. Floating A docked toolbar or panel appears attached to some part of Figure , especially as you begin to move the panel.
Whether you want to display toolbars and panels as docked or 2. Drag the panel away from the edge of the workspace floating is a matter of personal choice.
If you constantly need window and release the mouse button. Flash displays to click something on a toolbar—which means it needs to be the panel where you dropped it. You can reposition it in full view at all times—docked works best. But if you usually anywhere you like simply by dragging it again. You see a line or a shadow when To turn a docked panel into a floating panel: the panel is ready to dock. When you let go, Flash docks the 1. If, later on, you hide the Toolbars toolbar—or exit Flash and run it again—your toolbars appear exactly as you left them.
Every- thing else is a panel, even if it looks suspiciously like a toolbar. Figure shows all three toolbars. The Main toolbar gives you one-click basic operations, like opening an existing Flash file, creating a new file, and cutting and pasting sections of your drawing. With Flash Professional CS6, the Controller is a little obsolete, because now the same buttons appear below the timeline. Using the options here, you can change your view of the stage, zoom- ing in and out, as well as edit scenes named groups of frames and symbols reusable drawings.
Tools Panel The Tools panel is unique. In the Essentials workspace, the Tools panel appears along the right side of the Flash program window. There are no text labels, just a series of icons. However, if you need a hint, just hold your mouse over one of the tools, and a tooltip shows the name of the tool. Most animations start with a single drawing. And to draw something in Flash, you need drawing tools: pens, pencils, brushes, colors, erasers, and so on.
Chapter 2 shows you how to use these tools to create a simple drawing; this section gives you a quick overview of the six sections of the Tools panel, each of which focuses on a slightly different kind of drawing tool or optional feature. For example, you might use the Pen tool to start a sketch, the Paint Bucket or Ink Bottle to apply color, and the Eraser to clean up mistakes.
Figure The Tools panel groups tools by different drawing chores. Selection and Transform tools are at the top, followed by Drawing tools. Next are the IK Bones tool and the Color tools. The View tools are Selection tools for zooming and panning.
The Color tools include two swatches, one for strokes and one for fills. If you like, you can drag the docked Tools panel away from the edge of the workspace and turn it into a floating panel. In either of these situations, you can use the tools Flash displays in the View section of the Tools panel to zoom in, zoom out, and pan around the stage. Each dot is a pixel.
You can use these tools to choose a color from the Color palette before you click one of the drawing icons to begin drawing or afterward to change the colors, as discussed in Chapter 2. Flash applies that color to the stage as you draw. For example, when you select the Zoom tool from the View section of the Tools panel, the Options section displays an Enlarge icon and a Reduce icon that you can use to change the way the Zoom tool works Figure Figure On the Tools panel, when you click each tool, the Options section shows you buttons that let you modify that particular tool.
Zoom in option Zoom out option Properties Panel In many ways, the Properties panel is Command Central as you work with your animation, because it gathers all the pertinent details for the objects you work with and displays them in one place. Select an object, and the Properties panel displays all of its properties and settings. The Properties panel usually appears when you open a new document. For example, if you select a text field, the Properties panel lists the typeface, font size, and text color.
Here, because a text field is selected, the Properties panel gives you options you can use to change the typeface, font size, font color, and Subpanel open paragraph settings.
Click the triangular expand and collapse buttons to show and hide details in the Properties panel. Fortunately, the various panels and tools work consistently.
For example, many objects have settings that determine their onscreen positions and define their width and height dimensions. These common settings usually appear at the top of the Properties panel, and you set them the same way for most kinds of objects.
Library Panel The Library panel Figure is a place to store objects you want to use more than once. This trick saves time and ensures consistency to boot.
When you click this button, a menu of options appears—different options for each panel. For example, the Color Swatch panel lets you add and delete color swatches. Figure Storing simple images as reusable symbols in the Library panel does more than just save you time: It saves you file size, too.
Using the Library panel you see here, you can preview symbols, add them to the stage, and easily add symbols you created in one Flash document to another. For now, Table gives a thumbnail description and notes the page where the panel is described in detail.
See page 91 for more. Motion Editor none A powerful tool used to create and control animation effects. See page for more. See page 60 for more. Even the stage has properties, like width, height, and background color. See page 29 for more. Common none When you want to share buttons, classes, or Libraries sounds among several different Flash docu- ments, use the common libraries. See the tip on page for more. Motion Presets none Serves up dozens of predesigned animations. Mac: Option-F9 The Actions panel provides a window for code, a reference tool for the programming language, and a visual display for the object- oriented nature of the code.
Specific bits of code perform timeline tricks, load or unload graphics, handle audio- visual tasks, and program buttons. See the box on page for more. Messages explain the location of an error and provide hints as to what went wrong. Debug Panels none Additional panels to help you find errors in your ActionScript programs.
The display uses a tree struc- ture to show the relationship of the elements. The Output panel is used to display text messages at certain points as a program runs. See page 78 for more. The Info panel also keeps track of the cursor location and the color immediately under the cursor. You can create your own swatches for colors you want to reuse.
You can even use the Transform panel to reposition or rotate objects in 3-D space. Earlier versions of Flash used the Component Inspector. See the box on page Flash keeps track of every little thing you do to a file, starting with the time you created it or the last time you opened it. You can also use this panel to save a series of commands you want to reuse later. Using the Strings panel, you can create and manage multi-language versions of the text.
But there is help. Other Missing CD files for this book are named the same way. You can download all the exercise files in a single ZIP file or you can grab them chapter by chapter. The Missing CD also includes links to all the web-based resources mentioned in this book. When the Open dialog box appears, navigate to the file you just downloaded, and then click Open. When you open a document, the Welcome screen disappears. Flash shows you the animation on the stage, surrounded by the usual timeline, toolbars, and panels.
Figure After you open the exer- cise in Flash, your screen should look like this. At the bottom, the timeline shows two layers—one named background and the other, wheel. The stage shows surprise, surprise a background and a wheel.
To the right, the Properties panel displays the properties for the document. As shown in Figure , it shows the Property settings for objects. Initially, it shows the properties for the Flash document itself. Click another object, such as the wheel, and you see its properties. Why are properties so important? They give you an extremely accurate description of objects.
If you need to precisely define a color or the dimensions of an object, the Properties panel is the tool to use. It not only reports the details, but it also gives you the tools to make changes, as shown in this little exercise: 1. At the top of the Tools panel, click the Selection tool solid arrow. As an alternative, press V, the keyboard shortcut for the Selection tool.
Click the white part of the stage. The Properties panel shows the properties for your Flash document. Figure Left: When you first open a document, the Properties panel shows property settings for the document.
Right: Select the wheel in the document, and you see its properties. Click the triangle buttons to expand and collapse the subpanels. Subpanel open Subpanel closed 3. Click the triangle button to open the Properties subpanel. The button works like a toggle to open and close the subpanel. Click the white rectangle next to Stage. A panel opens with color swatches. Click a color swatch—any color will do.
Click the wheel. Information about the wheel fills the Properties panel. The wheel is a special type of object called a Movie Clip symbol. For more details on locking layers, see page But you can resize the stage at any time. With the Selection tool, click on a blank area of the stage to make sure nothing on the stage is selected.
In the Properties panel, open the Properties subpanel, and then click the Edit button. The Document Settings window appears, as shown in Figure At the top of the window are boxes labeled Dimensions. Last updated:. May 8, User rating:. More about Toolkit for CreateJS Sprite sheet generation Export symbols and animation sequences to quickly generate sprite sheets that help improve the gaming experience, workflow, and performance.
Adobe AIR mobile simulation Simulate common mobile application interactions like screen orientation, touch gestures, and accelerometer to help speed up testing. Stage 3D targeting Turbocharge rendering performance by using direct mode to leverage the open source Starling Framework for hardware-accelerated 2D content.
Search Downloads. Visual Studio Code. NET Framework. VMware Workstation for Windows. Sublime Text. Java JDK.
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